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Experience Liam Walsh's Games

Creativity & Imagination

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Name: Liam Walsh
Role: Designer

 

I am a creative developer based in Indiana who loves traveling abroad and collaborating with new people. As a developer, I enjoy creating unique gameplay interactions by adapting mechanics from older games into modern, more intuitive experiences.

As a designer, I love animating non-human characters, creating visual effects, and producing pixel art and animations.

Advertisement Mockups

These ad placement mockups demonstrate how in-game advertisements can be integrated naturally into a variety of video game environments. The goal was to showcase placements that players would encounter organically during gameplay while preserving immersion and avoiding disruption to the overall experience.

I created these mockups during my internship at Anzu, where I worked across a diverse range of titles, including mobile games, racing games, Roblox experiences, and other multiplayer projects.

Each advertisement was strategically positioned and tracked to maximize visibility, ensuring it remained on screen for at least two seconds while blending seamlessly into the surrounding environment and gameplay.

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Silliards is a physics-based game that brings billiards into the real world through a series of wacky and imaginative scenarios. Take on unique objectives, complete challenging levels, and progress through this whimsical simulation on your journey to achieve Billiards Nirvana.

Description

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Silliards is a 3D physics-based level progression game that blends comedy with unconventional gameplay, pushing the boundaries of traditional billiards. During the development of Silliards, I was responsible for creating 3D animations and visual effects. My contributions ranged from animating the pedestrian character to designing the 3D model that ultimately became the game's logo, lastly creating the cartoony visual effects.
 

Visual Effects

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3D Animations

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3D Models

Liam Walsh's Game Design

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