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Experience Liam Walsh's Games

Creativity & Imagination

Past Works

Dungeons & Dining
Status: Prototype

This project was a personal project focused on my coding and design skills to make it into reality, a culinary rogue-like deck builder that mixes the aspects and comfort of a cooking game and mixes them with the replayability and joy of rogue-like games. This game will stay as a personal development project that I will continue to code and work on in the future. I was the sole programmer and designer and have currently coded much of what will make up the combat of the game as well as how the player will interact with and gain resources.

Release Date: Prototype

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Escape from Tomorrow was a single player, visual novel, superhero game that was strongly narrative focused. Progressing through this game your team of superhero's will face scenarios where the player will need to choose which hero in their party as their answer to the problem. I was the primary programmer and worked on the development and scripts that would have been relevant in the digital prototyping and game design process.

Release Date: Prototype

 

Current Works

Silliards is a physics based sandbox game that brings the game of Billiards into the real world in whacky and new situations. with objectives and levels to complete and progress through this whimsical simulation of life to reach Billiards Nirvana.

Release date: First Quarter of 2026

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Liam Walsh's Game Design

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